I’ve been working on a new trace program with my friend Mikko for actionscript 3 to make development a little easier. We hope to get it up to google code eventually so any of you can use it to. So far the feature list includes.
- Blocking traces from a specific class
- Turning off traces all together
- Live tracing in HTML via javascript (not using alerts)
- Class origin of the trace
Features we want to include:
- Class / Function stack breakdown (following the traces to the depths of your code)
- Displaying line numbers
- Output / Saving options
That’s all i can really think of right now. Things are getting a bit hectic at work so i don’t have as much time as I’d like to work on it but it shouldn’t been too much longer. Who knew i would get excited about creating a trace progam.
Now all i need is a name…
Well, i’ve been looking into creating some banners for the FITC contest, and since i really enjoy exploring papervision, i figure i might as well give it a go. I stumbled upon lots of deadends and ideas that really had no use in banner creation but all in, i came up with some neat things. I’m still working on the banner for my submission but i’ll share with you some of the things i have stumbled up along my way.
One of my new favourite classes is the ParticleField class. It is fairly light and you can have a lot of particles without sacrificing performance. I think my test was still running smoothe above 8000 particles. Its really easy to use as well. Simply create a Particle material and send it to you ParticleField Class. I don’t have the code on me, but i’ll add it in later.
My buddy Mikko, a co-worker at Jam3, has been teaching me some neat things to do with BitmapData. With only a few lines of code, i was able to easily add a nice motion trail to the ParticleField. Now when the particles start going faster, you start to see stamping instead of trails, but i don’t mind, and i didn’t really want to take the time to fix it for just a simple test.
Anyways, here are some of the test i have come up with.
Example 1: This kinda reminds me of a creature in Reboot… I loved that show.
Example 2: Slow it down just enough and it starts to look like a visual aid for health class
Code to come…
Well, i figure if i will be slowly updating this site, i might as well create a blog to document the journey. And maybe share with you guys a few Code snippets here and there. I’ll also be redesigning this blog, this is just a temporary skin. Stay tuned.